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Old May 26, 2007, 04:01 AM // 04:01   #61
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Quote:
Originally Posted by -Loki-
Learn energy management. It comes from efficient use of skills as well. I've never run into energy problems in PvE at all since health armour was added, including hard mode and elite missions. Survivor outdoes radiant in every situation aside from 55 farming.
Learn to kite. See how I did that right there? If you're not being attacked, which is very easy to do in PvE (the AI is dumb) what's the point of extra health, of course besides making any sacrifices (including Infuse) cost more life? Then again, you just keep telling yourself Survivor is better - it helps keep a balance in cost between Radiant and Survivor.

I'm not just talking monks, here. I'm talking in general - all classes. Of course certain situations may call for a different insignia, but if you're going for a general insignia for armor you wear all the time - Radiant all the way. You technically don't need the extra energy like you don't need the extra health - but more energy can't hurt, and may even be useful - more health, not so much.


EDIT: I religiously put Survivor on my heroes, though, because they are dumb, as well. They die a lot, so yeah, keeps them alive a bit more. I don't die nearly as often, so I don't need it. Get it?
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Old May 26, 2007, 04:18 AM // 04:18   #62
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Personally... I stay clear of Radiant AND Survivor >_<
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Old May 26, 2007, 04:19 AM // 04:19   #63
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I would still like to know why ANet wants to force market based crap on us when it was fine the way it was before Insignias... (IE Factions Armor buying system).

Argue all you want about insignas being "better" since you can switch at will, but for people that DONT switch stats on their armor this market based crap is just putting extra cost into stuff a lot of us can barely afford as it is.

I said this once, but it would be much better off if ALL Insignias were a flat rate of 500g so that you dont have to pay pretty much double the armor cost just for the stat you wanted.

And while I'm on a mini rant about insignias and prices... Why not give more gold per quest reward to help the casual gamer. Like 1k gold for each quest would be nice and would help out the casual gamer which this Loot Scaling stuff failed to do.
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Old May 26, 2007, 05:04 AM // 05:04   #64
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While slightly off topic, adding higher gold rewards to each quest would only inflate the economy. The distinction between the haves and have nots would not decrease at all.
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Old May 26, 2007, 06:15 AM // 06:15   #65
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Stalwart insignia :x
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Old May 26, 2007, 07:28 AM // 07:28   #66
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Quote:
Originally Posted by Andrew Patrick
It's my understanding that collector armor did not receive insignias because people could trade 5 collector items for the armor, and turn around and sell the insignia for a few plat.
That isn't the point. Why were inherent mods on EXISTING items removed, with no option to replace them? These existing items might already be infused, dyed, or have runes in them, WHY SHOULD THEY HAVE TO BE REPLACED?


Quote:
It's unfortunate that some of the collector items lost a few mods, but if that’s the price to add insignias to Prophecies and Factions armor without endangering the economy or creating imbalance within it, wouldn't you say its a price worth paying?

No. I for one was getting along just fine without overpriced insignias. The point is that this change should have been made without destructively altering existing items.
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Old May 26, 2007, 11:44 AM // 11:44   #67
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Quote:
Originally Posted by Unlucky Slayer
I would still like to know why ANet wants to force market based crap on us when it was fine the way it was before Insignias... (IE Factions Armor buying system).

Argue all you want about insignas being "better" since you can switch at will, but for people that DONT switch stats on their armor this market based crap is just putting extra cost into stuff a lot of us can barely afford as it is.
Because of insignias, I don't have to replace my assassin's armor anymore. I had the +piercing set for the condition reduction. Then Anet went and changed the mods. I didn't change my mind, but I was out 75k + materials and stuck with a set of armor with attributes I didn't want.

The "market based crap" is only crap because "everyone" agrees on the same crappy mod (Radiant) being the best and it ends up being the most expensive.
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Old May 26, 2007, 12:20 PM // 12:20   #68
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Quote:
Originally Posted by Winterclaw
That is what I hated about this update.
Wow, I guess people will try to find a reason to complain about anything.
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Old May 26, 2007, 12:22 PM // 12:22   #69
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Quote:
Originally Posted by arcanemacabre
Learn to kite.
If you're kiting, you're not getting hit, and thus not spending energy on heals (yours or your monk's).

So, yeah. Survivor pretty much owns radiant.
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Old May 26, 2007, 12:31 PM // 12:31   #70
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Whine whine whine, it's all that ever happens on these forums.
Anet listen to the crowd and change the inherent armors to insignable and yet again there's a load of crap.
It's never any good isn't it.

Boohoohoo, go cry to mommy ffs.
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Old May 26, 2007, 12:35 PM // 12:35   #71
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Quote:
Originally Posted by Emik
Whine whine whine, it's all that ever happens on these forums.
Anet listen to the crowd and change the inherent armors to insignable and yet again there's a load of crap.
It's never any good isn't it.

Boohoohoo, go cry to mommy ffs.
Could be worse, at least the mods here delete the real crap... Its stupid over at TGH over this...

I think my eyes even started to bleed from the crap i read over there
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Old May 26, 2007, 12:36 PM // 12:36   #72
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I can understand that some people are upset with this, especially new people starting Prophecies from scratch will have problems getting insignias.

BUT for the wast majority of players this finally made the old Prophecies armors viable again.

Overall verdict = Good move.
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Old May 26, 2007, 12:41 PM // 12:41   #73
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Quote:
Originally Posted by Spazzer
If you're kiting, you're not getting hit, and thus not spending energy on heals (yours or your monk's).

So, yeah. Survivor pretty much owns radiant.
LOL, yeah, ok, makes sense.

Let me be a little clearer - if you're kiting well in PvE, you would know how to kite only enough to keep the dumb AI from attacking you any longer - not the entire battle. If you kite the entire battle, that's not kiting, that's running around like a chicken with it's head cut off. If you do that, you're dumb, and deserve to be wearing survivor. If not, if you're smart, you will be casting most of the time, and that extra energy can only help, not hurt.

How hard is that to understand? Really, it's PvE, not rocketscience.

Last edited by arcanemacabre; May 26, 2007 at 12:50 PM // 12:50..
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Old May 26, 2007, 01:15 PM // 13:15   #74
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Quote:
Originally Posted by arcanemacabre
LOL, yeah, ok, makes sense.

Let me be a little clearer - if you're kiting well in PvE, you would know how to kite only enough to keep the dumb AI from attacking you any longer - not the entire battle. If you kite the entire battle, that's not kiting, that's running around like a chicken with it's head cut off. If you do that, you're dumb, and deserve to be wearing survivor. If not, if you're smart, you will be casting most of the time, and that extra energy can only help, not hurt.

How hard is that to understand? Really, it's PvE, not rocketscience.
Beyond that, a lot of builds can really USE the extra energy more than the life. If my ranger is using a condition build that spams Burning Arrow and Screaming Shot, plus uses Apply Poison for example, I can run into energy problems even with high expertise. I don't NEED extra life, cause I don't take much damage as is, so survivor=worthless, radiant=useful.
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Old May 26, 2007, 02:24 PM // 14:24   #75
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I think its a pretty good update, I kind of wanted this to happen lol.
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Old May 26, 2007, 03:13 PM // 15:13   #76
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Quote:
Originally Posted by arcanemacabre
PvE
Oh, I see where you are coming from now.

But even then, Hard Mode will introduce you to areas where you cannot lose aggro. Eternal Grove, Sanctum Cay, and any other area where you are forced to stay put while waves of enemies come at you, for instance.
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Old May 26, 2007, 05:56 PM // 17:56   #77
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Quote:
Originally Posted by Spazzer
Wow, I guess people will try to find a reason to complain about anything.

While others will bend over and take anything shoveled out to them...


There is a legitimate issue here that needs to be dealt with.


Inherent mods on existing items should not be removed, and absolutely not removed if there is no way to replace them.
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Old May 26, 2007, 10:38 PM // 22:38   #78
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Quote:
Originally Posted by Psychic Watch
That isn't the point. Why were inherent mods on EXISTING items removed, with no option to replace them? These existing items might already be infused, dyed, or have runes in them, WHY SHOULD THEY HAVE TO BE REPLACED?





No. I for one was getting along just fine without overpriced insignias. The point is that this change should have been made without destructively altering existing items.
I couldn't agree with you more on this as I had dyed,infused armour with runes on it and now it is useless.I imagine there several hundreds of players who have been affected by this those who bought -lvl20 armour say in LA that are very casual players.I guess it really does pay to get runs to Droks,KC and the Docks in Kamaden instead of the substandard armour you get else where.There should be a price fix on all insignias they aren't runes.You don't need runes to play the game but you do need insignias.
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Old May 27, 2007, 04:03 AM // 04:03   #79
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The only way that this negatively effected your preexisting armor - barring, of course, the 1 energy loss from collector headgear (which wasn't even there in the first place) - is if you are a 55 using low level gear. Or, of course, if you are content to walk around with substandard armor in the first place, in which case the loss of a few points of armor, energy, or health should be trivial compared to the fact that you are WALKING AROUND IN LOW LEVEL ARMOR. No excuse for it, and it's certainly not something that's going to be catered to.

For everyone else, this update makes it so we can use the mods we want on the armors we want, and we can change them at will. Furthermore, the prices for these insignias before the update were around 500g; give it a few weeks and the prices will stabilize at or below what they were 2 weeks ago. This crap about the armor change being detrimental or somehow destroying your armor is bull; we got a enormously beneficial update here, something that players have literally been asking for for months; we even got it retroactively applied to our existing armor, something I didn't expect to happen ever. But no, because it makes low level armor less desirable, it's a horror to behold.
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Old May 27, 2007, 04:08 AM // 04:08   #80
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Quote:
Originally Posted by Sante_Kelm
Wow...awesome...I was 50 gold away from getting my ranger's best chest piece and now I have to pay 1.8 platinum more. Thanks, Anet!
.........Damn u ANET ^_^
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